Suckless Android SDK setup
Saturday, 27 May 2023 / last updated: Sunday, 26 May 2024
Android SDK is one of the first things I set up on a new computer. This post is a reference for future me and for anyone who wants to do it right and learn something along the way.
This post is for you if you:
- need Android SDK, but don’t want to install the bulky Android Studio
- want to know more about what Android SDK provides and have a rough idea of its structure
Preface and rant
Why am I writing this post? Surely there are official guides on installing Android SDK?
Well, I think that the official, recommended way of downloading Android SDK sucks. More specifically, telling everyone to install Android Studio sucks.
I’m under the impression that the official docs are optimized for the lowest common denominator type of person. That’s not a bad thing when you’re just getting started with Android development, but after doing the setup of SDK a few times, I want to know more about what I am doing and why I am doing it. And that’s what the official docs fall short of.
Another problems appears when building on CI. The more popular ones have some kind of pre-built “Set up Android SDK” step, but it’s not always the case. And you won’t install Android Studio on a CI server, right. Right?
I also strongly believe that everyone should know a thing or two about the tools they’re depending on every day.
Basics
Install Java Development Kit
On macOS, I prefer to use the OpenJDK distribution provided by Homebrew, but other ones (like Eclipse Temurin) are also fine:
brew install openjdk
Unless you have valid reasons not to, you should the latest JDK.
Here’s a great post from Jake Wharton that explains this in much more detail. Go read it!
Then, set JAVA_HOME
and add the binaries to
PATH
. To do it, open your ~/.bashrc
,
~/.zshrc
, or whateverrc you use and add:
export JAVA_HOME="/Library/Java/JavaVirtualMachines/openjdk.jdk/Contents/Home"
export PATH="$JAVA_HOME/bin:$PATH"
Install core command-line tools
The official, recommended way to get Android SDK is to simply
download Android Studio from developer.android.com/studio.
(You see? There’s no /download
, there’s
/studio
! They’re trying so hard to shove Android
Studio down our throats! /s). I don’t like installing Android
Studio because it’s heavy and because I already have IntelliJ IDEA
installed. Why should I bother installing something I won’t
use?
So on that page, instead of clicking “Download Android Studio”,
scroll down and find the “Command
line tools only” section and then download the variant for
your OS. Alternatively, you can use curl
:
$ curl --remote-name https://dl.google.com/android/repository/commandlinetools-mac-9477386_latest.zip
To make things simpler, let’s assume we’re in the
Downloads
directory:$ cd ~/Downloads
Now extract the downloaded archive:
$ unzip commandlinetools-*.zip
Extracting the zip created the cmdline-tools
directory. Let’s see what executable binaries it contains:
$ ls -1 cmdline-tools/bin
apkanalyzer
avdmanager
lint
profgen
retrace
screenshot2
sdkmanager
The program that is most interesting to us now is
sdkmanager
, which allows for downloading additional
Android SDK components. But before doing that, let’s move the
cmdline-tools
directory into the right place.
Let’s put this extracted directory into
~/Downloads
, so that we’ll be able to find it at
~/Downloads/cmdline-tools
.
First, create a place where Android SDK will be located. In my
case, it’s always ~/androidsdk
, because that’s where
I like having it.
$ mkdir ~/androidsdk
Then create a directory for the command-line tools:
$ mkdir -p ~/androidsdk/cmdline-tools/latest
Now we’re ready to copy the contents of the
cmdline-tools
directory into the final location:
$ cp -r ~/Downloads/cmdline-tools/* ~/androidsdk/cmdline-tools/latest
The reason why I’m using latest
is that you might
want to install other versions of the command line tools. Google
recommends doing it this way.
Modify PATH
Finally, you want to add the path where command-line tools live
to PATH, and
also export 2 environment variables. Open ~/.zshrc
and add these lines:
export ANDROID_HOME="$HOME/androidsdk" # sdk lives here
export ANDROID_USER_HOME="$HOME/.android" # config and tmp files live here
export PATH="$ANDROID_HOME/cmdline-tools/latest/bin:$PATH"
ANDROID_HOME
and ANDROID_USER_HOME
variables are used by other tools, such as Android Studio and
flutter
CLI. When they’re not defined, those tools
often try to guess other common locations. I think it’s a good
practice to define them explicitly.
Reload the shell to apply these changes. For example, if you
happen to be using zsh
, run
exec zsh
.
To learn more about the environment variables used by Android SDK, see this page.
More advanced stuff
At this point, you’ve got the basics done. You should be able
to go to your app project and run
./gradlew :app:assembleDebug
, or
flutter build apk
, or similar, and it should just
work. If you’re in hurry, you can stop reading here!
The first build will take quite a long time, and if you observe the logs carefully, you’ll notice that Gradle downloads a bunch of stuff. In the rest of this post, I’ll take a closer look at what exactly is being downloaded, and what’s the purpose of each component.
Install more tools with sdkmanager
Now you’ve got yourself a few command-line tools. But that’s about it. You still don’t have any build tools (compilers, resource mergers, shrinkers, that sort of stuff), system images, and even an emulator.
To get them, you use sdkmanager.
It’s part of the cmdline-tools
zip we’ve just
downloaded and it lets you install everything you might need in
your Android development journey. It’s located in
~/androidsdk/cmdline-tools/latest/bin
. BTW, from now
on, I’ll use $ANDROID_HOME
instead of
~/androidsdk
now that it’s set.
Now let’s run sdkmanager
again and download stuff
that is always needed.
A useful command to remember
sdkmanager --list_installed
. Much faster than opening
up the GUI of SDK manager in Android Studio.
Emulator
It’s not necessary to build apps, but most people use it. Let’s install it:
$ sdkmanager --install 'emulator'
This will install a bunch of stuff, including the
emulator
binary, under
$ANDROID_HOME/emulator
. Let’s add that directory to
PATH so we’ll be able to run emulator
from anywhere.
Open .zshrc
and append:
export PATH="$ANDROID_HOME/emulator:$PATH"
System images
System images are only needed if you plan to use the emulator. You’ll save a few gigs of disk space by not downloading them.
I’m on MacBook powered by Apple Silicon, so I download
arm64-v8
variants:
$ sdkmanager --install 'system-images;android-33;google_apis;arm64-v8'
If you’re on a more classic PC box, you’ll likely want to
replace arm64-v8
with x86_64
.
And to download the same system image, but with Play Store and a few more Google apps installed:
$ sdkmanager --install 'system-images;android-33;google_apis_playstore;arm64-v8'
Build tools
To build apps, you need build tools. By default, Android Gradle Plugin (AGP) takes care of downloading the right version of build tools, so you usually don’t have to care about them, but if you’re curious, read on.
As everything else in Android SDK, build tools are installed
using sdkmanager
(That’s what AGP does under the hood
as well):
$ sdkmanager --install 'build-tools;33.0.2'
After the installation completes, this particular build tools
version can be found under
$ANDROID_HOME/build-tools/33.0.2
. Some of the most
important executables in that directory are:
d8
, which compiles.class
files (Java bytecode) to.dex
files (Dalvik Executables) that Android Runtime can executeaapt2
, which merges all the resources (such asxml
files asd graphics assets) so that they can be packaged into an APKapksigner
which, unsurprisingly, signs APK files
There are many build tools, but each one of them does one thing and does it well. They’re invoked by the build system (usually it’s Android Gradle Plugin who calls them) and few people use them directly (unless they’re something less common, such as integrating with an alternative build system). If you’d like to learn more about the build tools, head over here.
Adding build tools binaries to PATH is a bit more involved,
because there are often many versions of them under
$ANDROID_HOME/build-tools
. Here’s what I have in my
~/.zshrc
to automatically export the latest
version:
if [ -d "$ANDROID_HOME/build-tools" ]; then
build_tools=$(
command ls "$ANDROID_HOME/build-tools" |
sort --version-sort --reverse |
head -n 1
)
export PATH="$ANDROID_HOME/build-tools/$build_tools:$PATH"
fi
Platform tools
(AGP handles these automatically, but we’re not interested in that right now)
Platform tools let you interact with a running Android device, either physical or virtual.
$ sdkmanager --install 'platform-tools'
After the installation completes, platform tools can be found
under $ANDROID_HOME/platform-tools
. Again, let’s add
that directory to PATH:
export PATH="$ANDROID_HOME/platform-tools:$PATH"
The most famous binary inside platform-tools
is
definitely adb
. If you’ve been into custom ROMs at
some point, you might’ve also heard of fastboot
.
Platforms
(AGP handles these automatically, but we’re not interested in that right now)
First, let’s get installation out of our way:
$ sdkmanager --install 'platforms;android-33'
Unsurprisingly, platform android-33
will be
installed under $ANDROID_HOME/platforms
.
But what are platforms?
A “platform” includes the source code of classes that are part
of the OS, so that IDEs can show the code when you navigate to a
symbol from the android
namespace, for example
Context
or Bundle
.
The packages from the android
top-level namespace
in the beginning aren’t built into the APK. They’re only placed on
the compile classpath, but that’s it. The real implementation is
provided by the OS itself. To illustrate this, let’s consider this
Java file:
import android.content.Context;
import android.content.Intent;
import android.graphics.Color;
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
// ...
}
The packages starting with android
are implemented
in the OS and made available to your app at runtime. On the other
hand, the androidx
packages are “extra” and they are
bundled into the APK. It’s easy to verify that yourself by running
apkanalyzer
(from cmdline-tools
) on the
APK.
./gradlew :app:assembleDebug
cd app/build/outputs/apk/debug
apkanalyzer dex packages app-debug.apk --defined-only | grep '^C' # only classes
There’ll be lots of classes whose namespace starts with
androidx
namespace, but (almost)
none of them will be from the android
namespace.
Summary
And that’s it for this article. Before we part, here’s a shell script for me in the future to quickly install what I need:
sdkmanager --install 'emulator'
sdkmanager --install 'sources;android-34'
sdkmanager --install 'system-images;android-33;google_apis;arm64-v8a'
sdkmanager --install 'system-images;android-33;google_apis_playstore;arm64-v8a'
sdkmanager --install 'system-images;android-34;google_apis;arm64-v8a'
sdkmanager --install 'system-images;android-34;google_apis_playstore;arm64-v8a'
sdkmanager --install 'platform-tools'
sdkmanager --install 'platforms;android-34'
Last thing: here’s my own shell config file, from where you can easily copy the PATH-related commands. Be inspired by it! (or just copy-paste)
Now you’ve got everything set up, and hopefully you’ve also learned something about the SDK’s structure. You can go to your Android app project and start building it.
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2024-08-14 – Going to Berlin for
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2024-06-25 – I was awarded Google Open Source Peer
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2024-06-04 – My journey to Google I/O
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2023-11-30 – Semantics in Flutter - under
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2023-09-17 – Creating
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2023-05-27 – Suckless
Android SDK setup
2023-05-26 – Let’s start over
2023-05-21 –
Short thought on “The Zen of
Unix”
2023-05-15 – Notes about “flutter
assemble”
2019-01-07 – Google Code-in
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